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Thread Statistics | Show CCP posts - 2 post(s) |

Derath Ellecon
Washburne Holdings Situation: Normal
2334
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Posted - 2014.11.17 16:21:30 -
[1] - Quote
Vol Arm'OOO wrote:Amarrian Cougar wrote:This change is a win\win all around and anyone that opposes it is out of touch.
1. This change will create content. People won't be as reluctant to PVP for fear of losing a clone. 2. Fights will be better. People will be less inclined to GTFO during a fight to save their clone. 3. Older players will be more inclined to PvP again without fear of losing a clone worth more than 7 of their ships. 4. No more "oops, my character received brain damage because I forgot to pay a bill" 5. More death will result from this, meaning more players will most likely resub. OFC people will be less inclined to GTFO because the change promotes riskless, meaningless pvp. Bet you like wow too.
In a word, BullS**t. There is still plenty of risk. Ship costs as well as implants. Yes many people use implants, which actually, unlike clone costs are actually a valid risk/reward choice. |

Derath Ellecon
Washburne Holdings Situation: Normal
2334
|
Posted - 2014.11.17 17:19:45 -
[2] - Quote
Kamahl Daikun wrote: 1. Of course, no major downsides. Eve is a game of risk/reward, opportunity and repercussion. Let's remove one of the repercussions from the opportunities and pretend like we're not invalidating the point of the game itself. Can we increase invuln timers post-warp too? Almost permanent jump cloaking. Because carebear.
2. Oddly enough, I'm still willing to bet the total amount of frigates lost before your capsule comes out to be a lot higher. Then again, if your clone costs 32m, I'm assuming you know how to get your pod out. The fact that we're discussing this obviously proves my last assumption wrong.
3. You're right, I don't have any sympathy. I don't have sympathy for miners who get ganked or mission runners who get suicide ganked. This is Eve, it's full of risk. Sometimes you get lucky and sometimes 50 Capitals blob you in Jita to ***** on your Frig killmail. Let's just remove all of the risk because we should feel sympathy for those who don't learn from mistakes or cover their own asses.
4. Forgot to pay your phone bill? Gets turned off. Forgot to pay rent? The sidewalk is warm this time of year. Forgetfulness is punished all the time. Why should it be any different here? The sheer fact of the matter is that it isn't a matter of forgetfulness. You know you run the risk of losing SP/Implants/Self respect when dying, so take steps not to lose your pod. Like I said, nothing but a bubble and a well timed bomb are going to get your pod if you know what you're doing.
It would be cool if we stopped assigning blame to third parties and actually discuss what this is all about:
WAHH I FORGOT TO UPGRADE MY CLONE AND LOST SP WAHH CCP HOLD HAND PLIS
Seriously, my clone isn't that expensive and it's been a few months since I lost the last one. I've lost more in frigates than your last year of clone upgrades. Cry me a river.
Wow Hyperbole much?
First off, removing clone costs isn't akin to removing all risk sheesh. As CCP said best in this thread, the clone costs don't present any real choice. Much in the same way there is no real choice to keep clone costs in check. The only choice there is to stop training if you want to keep your clone costs down.
There is still plenty of places where people get to make real choices which have their own risk reward. Do I fly with implants or not? Do I use a T1 ship, faction or something bling bling. Those are all real choices where each answer is a valid compromise between risk and reward.
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Derath Ellecon
Washburne Holdings Situation: Normal
2334
|
Posted - 2014.11.17 18:05:40 -
[3] - Quote
13kr1d1 wrote:The clone "thing" is a part of the eve universe.
Poor excuse for maintaining the status quo. There are plenty of "things" that were part of the EVE universe that are happily gone. Learning skills, Setting an alarm for 2am to add a skill to your queue, 24 hour queue limits.
13kr1d1 wrote:How about super mario brothers? Mushrooms aren't an interesting choice, they're a forced option. Able to break blocks, a buffer against completely dying, etc.
The clone mechanic is almost the same as SMB: You can lose SP without a clone on. You can fight and die without clone upgrades sure, but then you take losses. Buying the clone upgrade is analogous to getting a mushroom. It gives you a buffer.
Completely failed analogy. You can complete a level in SMB without using a mushroom, and if you die you don't lose more progression, you go back to the same place you would had you used a mushroom.
But lose a pod without an up to date clone and I do lose progression.
There are lots of options in SMB. Mushrooms, fire flowers etc. I can choose either one, depending on which makes sense or I can choose to pick none. Any of these choices in no way gives me any greater penalty on death. So they are not a forced option.
Nice try though.
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Derath Ellecon
Washburne Holdings Situation: Normal
2336
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Posted - 2014.11.17 18:24:48 -
[4] - Quote
13kr1d1 wrote:Forced option because choosing none = no second chance to avoid death if youre hit by an enemy. Nice try though.
Geez not even close. Having my clone up to date does not help me avoid death if my pod is hit by the enemy. Having my clone up to date helps me not lose character progression up death.
Failure to use an upgrade in SMB does not caue me to lose additional character progression upon death. IF I use a mushroom and eventually die, I got back to the beginning of that level. If I don't use a mushroom and eventually die I don't have to go back 2 levels.
Try again. |

Derath Ellecon
Washburne Holdings Situation: Normal
2337
|
Posted - 2014.11.17 19:40:01 -
[5] - Quote
Mharius Skjem wrote:If dying isn't meaningful then playing eve isn't meaningful, as there's one less reason to be emotionally engaged with your character.
If there's nothing to risk, there's no real contest, and if there's no real contest, there's no real game. Why bother playing?
Wow again with hyperbole.
So explain how removing this one piece, clone costs moves us to nothing to risk and meaningless death?
There is still plenty of risk to go around, and death has plenty of meaning aside from the simple clone upgrade cost.
Primarily your ship costs. Given that more people save their pods than lose them, this doesn't really change. There are implant costs, which are a true choice. Do I run with implants to gain a boost to training and/or that edge in combat but risk more isk? There is location costs. Depending on where you live vs where you are fighting, a podding could take you out of the fight permanently. A podding in a WH can mean hours just trying to find a way back home.
Bottom line is there are PLENTY of reasons to still try and save your pod. |

Derath Ellecon
Washburne Holdings Situation: Normal
2337
|
Posted - 2014.11.17 20:56:20 -
[6] - Quote
Nevyn Auscent wrote:Derath Ellecon wrote: Wow again with hyperbole.
So explain how removing this one piece, clone costs moves us to nothing to risk and meaningless death?
There is still plenty of risk to go around, and death has plenty of meaning aside from the simple clone upgrade cost.
Primarily your ship costs. Given that more people save their pods than lose them, this doesn't really change. There are implant costs, which are a true choice. Do I run with implants to gain a boost to training and/or that edge in combat but risk more isk? There is location costs. Depending on where you live vs where you are fighting, a podding could take you out of the fight permanently. A podding in a WH can mean hours just trying to find a way back home.
Bottom line is there are PLENTY of reasons to still try and save your pod.
Actually learning implants are very much the same boat as clone grades. As they punish you for actually engaging in gameplay. While the other implants have real gameplay effects that only work when undocked learning implants have the same effect while docked so don't reward you for undocking with them in. Everything else is spot on.
Actually not really. Learning implants are still a true choice. Everyone in EVE is guaranteed a minimum baseline SP/hr. You can CHOOSE to make that go faster with learning implants at the RISK of your pod being worth a higher value. But they are in no way required. I can tell you as an example, in my entire EVE career I have never gone above +3 implants as I have spent most of my time in WH space and wouldn't risk anything more expense. However I in no way have ever felt that has penalized me over someone in HS running around with +5's
So no, very much not the same. |

Derath Ellecon
Washburne Holdings Situation: Normal
2340
|
Posted - 2014.11.18 22:29:09 -
[7] - Quote
Kamahl Daikun wrote:Magormor wrote:13kr1d1 wrote:I agree. I don't really see why they have to further negatively impact the gameplay of Eve because people can't adapt. lololol who is "not adapting"??? my 10 cents. Clone cost is silly. I often wont engage a gang with a sabre unless I know I can win. I do otherwise take fights that have a high probability of my loosing, but I hate to add an extra 20mill to each death so there is less content. I am a PVPer saying I will adapt for the good effects of me PVPing more. You have 0 PVP kills and 1 pod loss. This does not affect you. https://zkillboard.com/character/581013969/ You're a PvPer who can't get your pod out?
Are you the one who has the magic method for getting your pod out of a sabre's bubble? |

Derath Ellecon
Washburne Holdings Situation: Normal
2340
|
Posted - 2014.11.19 00:03:08 -
[8] - Quote
Mharius Skjem wrote:Rowells wrote:Mharius Skjem wrote:Jvpiter wrote:13kr1d1 wrote: If it actually impacts gameplay in the moment in any way, it becomes another variable to control for in an already complex rock-paper-scissors game. Will it make rock or paper bigger, and blur the difference between being able to rationally figure out a person's fit or just go #YOLO coinflip into a fight because they might be running clone X which will push a setup over the edge?
Maybe there is a core EVE philosophy somewhere that loss should be meaningful, and players should always be careful in the choices they make and so on and so forth. This is what HTFU is about, after all. But I think what CCP saw is that clone grade costs were so discouraging to pilots with expensive clones is that it deters undocks and good fights. EVE thrives on conflict, and I believe what this change will encourage is more conflict. I don't think so personally, I just think the null bears will start whining about implant costs next, and how they shouldn't be penalised for losing them etc. eventually eve will be like wow in space. If that happens I can assure you all that my name won't be on the next ******* monument in Iceland. Cool thing about implants is you don't get penalized for it plugging them in. implants only represent advantages, they give you an edge in return for isk. Lose them and you are just the same as everyone else which is hardly a disadvantage.
Oh I didnt realize losing my implants wasn't an isk loss. A significanly higher one than my clone cost in fact.
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Derath Ellecon
Washburne Holdings Situation: Normal
2348
|
Posted - 2014.11.20 21:14:02 -
[9] - Quote
Vol Arm'OOO wrote:Ships, modules, rigs and implants are meaningless when you are swimming in isk. There is very real isk inflation in eve. Most vets that I know, right now are sitting on huge piles of isk. Losing a t1 ship and its mods is meaningless. Clone costs ensure that there is a floor level risk that a vet must engage in when he pvp's, thereby balancing pvp for new players and old alike.
So vets are swimming in isk. So isk is largely meaningless to their PVP. So the cost of their clones would essentially meaningless. So whether we have clone costs or not is just a drop in the bucket for these vets. So removing clone costs really shouldn't be the big OMG EVE IS DYING issue this thread is trying to make it. |
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